Ebbtide Game: What It Is, What Genre It Is, and What It Is Not

A single page that answers the one question half of all Ebbtide searches are asking: what kind of game is this, and is it the thing I am looking for?

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If you searched Ebbtide game and you are not sure what you landed on, the short version:

Ebbtide is a real-time zombie survival strategy game by ProjectAlive, coming to Steam for Windows and macOS (App ID 4915700). It is not released. There is no price, no review score and no release date.

The longer version matters, because "Ebbtide game" is a contested phrase. A board game company sells under the same name, Steam's own genre tags for this title are unusual, and the game is not out yet — so almost everything you can read about it today is a description of intent rather than of a finished product. This page separates those things.

A real-time zombie survival strategy game — operations map and 3D battlefield in one continuous space, no separate missions, supply lines that can be cut.

  • Developer and publisher: ProjectAlive (self-published)
  • Platforms: Windows and macOS — Apple Silicon only on Mac
  • Genre on Steam: Action, Indie, Strategy (not tagged RTS by the developer)
  • Status: coming soon, no date, no price, single-player

Doesn't apply when: Everything below is drawn from the Steam store page and the public appdetails API as of 22 October 2026. The game cannot be played yet, so nothing here describes verified hands-on behaviour.

Not the board game: two products called Ebb tide

Before anything else, one confusion worth clearing, because it is the reason this phrase is messy.

There is a company called Ebb Tide Games that sells a Gundalow board game — a historical game about flat-bottomed sailboats that carried cargo around the New Hampshire seacoast. Their site is ebbtidegames.com, which reads exactly like a domain a video game would use. It is not this game. It has no connection to ProjectAlive, to Steam, or to zombies.

So "Ebbtide game" splits into two unrelated audiences. If you want the board game, the store is that site. If you want the Steam zombie strategy game, you are in the right place.

This gameEbb Tide Games
What it isReal-time zombie survival strategyHistorical board game (Gundalow)
Who makes itProjectAliveEbb Tide Games
WhereSteam, App ID 4915700ebbtidegames.com
SubjectLos Angeles overrun by zombiesCargo sailing on the New Hampshire seacoast
ReleasedNoYes, on sale
This site covers itYesNo

Source: Ebb Tide Games verified by loading ebbtidegames.com directly: page title "Ebb Tide Games", meta description "Gundalow Board Game", navigation Shop / How to Play and FAQ / Captain Name Generator / About. checked 2026-10-22.

That is not the only other thing called Ebbtide — there are boats, hotels, a paint colour and a 1994 film. If you are unsure which one you are looking at, the ten-second check covers all of them.

Is Ebbtide an RTS or an RTT?

This sounds like a taxonomy argument. It is not: it determines whether the game you are buying is the game you want.

The distinction that matters:

  • RTS — you build, you expand, you manage an economy, and combat is one layer of a larger machine. Think base construction, resource gathering, production queues.
  • RTT — there is no economy layer to manage. You are given a force and a problem, and the skill is in how you use what you have.

Ebbtide sits awkwardly between them, and the store page is unusually direct about why. You do build — forward operating bases with HESCO walls, gun nests, CIWS, mortar pits, ammo depots and fuel points. You do not harvest resources or run a production queue. Instead, everything your force consumes has to be hauled to you: ammunition and fuel are burned by soldiers, vehicles and aircraft, and they can only be restocked at bases you hold.

So the economic layer exists, but it is a logistics layer rather than a gathering layer. That is closer to RTS than to RTT, and it is why the game is described as strategy rather than tactics.

Confirmed· Steam's appdetails API returns genres as Action / Indie / Strategy. Neither "RTS" nor "Real Time Tactics" appears in the developer-assigned genre list, even though player-applied store tags on the page include both.

That gap is worth knowing: if you filter Steam by the RTS tag you will find this game, but the developer did not classify it that way. The honest answer to "is it an RTS" is that it plays like one at the strategic layer and like a tactics game at the tactical layer — see the next section, which is the part that actually decides whether you will like it.

The three layers you actually play

Most strategy games have one loop. This one has three, and they are the same space at different zoom levels rather than separate screens.

LayerWhat you doTime pressure
Operations mapMove convoys, hold or abandon 15 Los Angeles districts, call fire support, decide who to evacuatePauseable, or run at up to 4x speed
BattlefieldZoom into any street — it becomes the live battlefield with no loading screenReal time, continuous with the map
Direct controlPress TAB to take over a soldier, a tank or a helicopter and fight it yourselfReal time, optional

The part that is genuinely unusual is that these are not modes you switch between. Scroll into a street and it becomes the battlefield. Scroll back out and the fight keeps running. There is no loading screen and, according to the store page, no hidden dice roll resolving it in the background.

What this rules out: the store page states "There are no separate missions and no hidden auto-resolve." Every soldier lost, zombie killed and building destroyed carries back to the map. If you are looking for a mission list to work through in order, this game does not have one — which is also why no walkthrough for it can exist yet.

The consequence for planning is that the strategic map is never a summary of the tactical layer. It is the tactical layer, seen from further away. Losing a squad in a street you zoomed into is a permanent loss on the map, not a stat adjustment.

What makes it different from a normal RTS

Four things, each of which changes how you play rather than just how it looks.

The horde has a command layer. The zombies are controlled by something called the Nexus, described on the store page as a hive mind. It does not just walk at your walls: it ambushes convoys, cuts roads, besieges bases and hunts units that get stranded. You are told before an attack lands, so the decision is whether to reroute, retreat, or spend fire support on it.

Zombies solve vertical problems with bodies. They pile up to climb walls and rooftops, and they cling to helicopters hovering close to the ground. A wall is a delay, not a solution. Soldiers killed by the horde rise again as zombies, so a bad engagement makes the next one worse.

Supply is a physical object on the map. Every wall needs building materials hauled in by hooklift truck or helicopter sling. Convoys can be intercepted. Bases are the only place to rearm, and the horde specifically attacks the roads between them. This is the system most likely to decide whether you enjoy the game, and it is covered in detail on the core mechanics page.

You can take manual control — but you do not have to. Direct control is optional, which means the game has to work as a command game first. Whether the manual layer is a genuine alternative or a novelty is one of the things nobody can answer before release.

What is confirmed, and what is still unknown

The single most useful thing this page can do is tell you which claims are load-bearing.

ClaimLevelSource
Developer and publisher is ProjectAliveConfirmedSteam appdetails
Platforms are Windows and macOSConfirmedSteam appdetails
Mac support requires Apple SiliconConfirmedSteam system requirements
Single-player onlyConfirmedSteam categories
No release date, no priceConfirmedSteam appdetails, 22 Oct 2026
15 districts, Hold → Crisis → LostConfirmedStore page description
Pause, or run the map up to 4xConfirmedStore page description
No separate missions, no auto-resolveConfirmedStore page description
"A million zombies, perhaps more"ConfirmedStore page description
Unit stats, costs, damage valuesUnknownNot published anywhere
Minimum CPU and GPUUnknownListed as "To be announced"
Whether direct control is viable in practiceUnknownRequires the shipped game
Session length, save system, difficulty optionsUnknownNot published

The bottom half of that table is the reason this site does not publish build orders or tier lists. Anything filling those rows today would be invented. The release status page tracks what would have to change for the top half to become outdated.

Platforms, price and release status

Ebbtide is listed on Steam for Windows and macOS. There is no Linux build and no console version announced. On Mac, the store page specifies Apple Silicon — an Intel Mac is not supported, which is the single most common surprise on the system requirements page.

There is no price. The store page's release field reads "Coming soon", the API flag coming_soon is true, and there are zero reviews and zero achievements. That combination is what an unreleased game looks like through the API, and it is why this site dates every status claim rather than stating it as permanent.

Confirmed· appdetails for App ID 4915700 on 22 October 2026: success true, coming_soon true, release_date "Coming soon", no price_overview object, no recommendations object.

If you want to know when that changes and what would count as a change, the release status page lists the three signals worth watching — and the API command you can run yourself instead of trusting either of us.

Frequently asked questions

Is Ebbtide a real game or a board game?

Both names exist. Ebbtide (App ID 4915700) is a real-time zombie survival strategy game by ProjectAlive on Steam. Ebb Tide Games is a separate company selling a Gundalow board game at ebbtidegames.com. They are unrelated.

Is Ebbtide an RTS?

It plays like one at the strategic layer — you build forward bases, hold or abandon districts, and manage supply — but it has no resource harvesting or production queues, and ProjectAlive's Steam genres are Action / Indie / Strategy rather than RTS. Most players would call it an RTS with a logistics economy.

Can I play Ebbtide now?

No. The game is unreleased: Steam returns coming_soon true, no price, no reviews, no achievements. There is no demo and no early access build.

Is there a campaign, or just skirmish maps?

The store page describes a world campaign: the people, troops, equipment and supplies you bring to the Port of LA become your starting force, and the carrier then moves to other regions. There is no separate mission list — the map is the campaign.

Does Ebbtide have multiplayer?

No. Steam lists it as Single-player only.

How many zombies are there?

The store page says Los Angeles is overrun by "a million zombies, perhaps more". That is the developer's own phrasing and the only figure published. No per-map spawn counts have been released.

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