Ebbtide Arsenal: Every Unit, Aircraft and Structure Named So Far
A complete list of what has been named publicly, with a source for each item and a blank where every stat should be.
Last updated:
This is the full set of hardware ProjectAlive has named publicly, gathered from two places that do not fully overlap: the Steam store page description and the official YouTube devlog series. Where a video shows something the store page never mentions, it is marked separately — those are the entries you will not find in other coverage.
38 named assets across ground units, aircraft, fire support and base structures. Zero published stats.
- Ground: tanks, Bradley, LAV, Humvee
- Air: Apache, Viper, Black Hawk, AH-6M Little Bird
- Fire support: M777, HIMARS, destroyer guns, Tomahawk
- Strike: F/A-18, F-15E, F-35B, A-10, AC-130J, MQ-9
Doesn't apply when: Names only. Range, damage, cost, build time and carry capacity are all unpublished, so every stat column below is intentionally empty.
How to read the source column
| Tag | Meaning |
|---|---|
| Store page | Named in the Steam page's own description text |
| Devlog | Shown or named in an official ProjectAlive YouTube video, not in the store text |
| Both | Appears in both |
Source: Store page text and the official YouTube channel @EbbtideGame, both checked 22 October 2026. checked 2026-10-22.
Infantry and manpower
| Asset | Role | Source |
|---|---|---|
| National Guard units | Hold, delay or withdraw | Store page |
| LAPD units | Hold, delay or withdraw | Store page |
| LA County Sheriff units | Hold, delay or withdraw | Store page |
| Marines (Camp Pendleton) | Call-in reinforcement | Store page |
Note that these are described as sources of units rather than discrete unit types. The store page does not break them into squads, weapons or costs.
Unknown· Infantry squad sizes, weapon types, costs and stats are not published. The store page names the organisations, not the units inside them.Ground vehicles
| Vehicle | Type | Source |
|---|---|---|
| Tank | Main battle tank | Store page |
| Bradley | Infantry fighting vehicle | Store page |
| LAV | Light armoured vehicle | Store page |
| Humvee | Light utility vehicle | Store page |
The store page lists these in a single clause with no model designations — "tanks, Bradleys, LAVs, Humvees". It does not specify which tank.
Helicopters
| Aircraft | Role | Source |
|---|---|---|
| Apache | Attack helicopter | Store page |
| Viper | Attack helicopter | Store page |
| Black Hawk | Transport — fast-rope and rooftop landing | Store page |
| AH-6M Little Bird | Light attack, flight deck takeoffs | Devlog only |
The AH-6M Little Bird is the entry that other coverage misses. It is not mentioned anywhere in the store page text, but ProjectAlive published a dedicated devlog titled "AH-6M Little Bird & Flight Deck Takeoffs". That is a first-party source, and it is the only public confirmation the Little Bird exists in the game.
Confirmed· Video title: "AH-6M Little Bird & Flight Deck Takeoffs | Ebbtide", official channel @EbbtideGame. Retrieved 22 October 2026.Two helicopter behaviours are confirmed in the store text and worth separating from the vehicle list:
- Fast-rope deployment from Black Hawks
- Rooftop landing to deploy squads
- Zombies can cling to helicopters hovering close to the ground
That last line is a constraint on how you can use every helicopter you own.
Artillery and naval fire
| Asset | Category | Source |
|---|---|---|
| M777 | 155mm towed howitzer | Store page |
| HIMARS | Rocket artillery | Store page |
| Destroyer guns | Naval gunfire | Store page |
| Tomahawk | Cruise missile | Store page |
That single sentence is the most consequential line in this whole reference. It means fire support is a depleting, self-damaging resource — you cannot spam it, and using it near your own positions destroys the cover you are defending.
Fixed-wing strike
| Aircraft | Role | Source |
|---|---|---|
| F/A-18 | Carrier-based multirole | Store page |
| F-15E | Strike fighter | Store page |
| F-35B | STOVL strike fighter | Store page |
| A-10 | Close air support | Store page |
All four are described as strike options callable from the map or the battlefield. No sortie counts, cooldowns or payload details are given.
Persistent air platforms
| Platform | Role | Source |
|---|---|---|
| AC-130J | Gunship | Store page |
| MQ-9 | Drone orbit | Store page |
These are listed separately from the strike aircraft, which suggests they loiter rather than make single passes. That is an inference from the wording "gunship and MQ-9 drone orbits" — not a confirmed mechanic.
Unverified· That AC-130J and MQ-9 persist on station is inferred from the word "orbits" in the store description. ProjectAlive has not described how long they stay or what they cost.Base structures
| Structure | Function | Source |
|---|---|---|
| HESCO walls | Primary fortification | Store page |
| Concrete walls | Heavier fortification | Store page |
| Gates | Access control in walls | Store page |
| Scaffolding | Wall defence platform | Store page |
| Gun nests | Static defence | Store page |
| CIWS | Close-in weapon system | Store page |
| Mortar pits | Indirect fire defence | Store page |
| Ammo depot | Ammunition resupply | Store page |
| Fuel point | Fuel resupply | Store page |
| Lighting | Base illumination | Store page |
Two of these deserve emphasis because they interact with the supply system rather than the combat system: ammo depot and fuel point are the only stated places units can rearm and refuel. Ammunition and fuel "can only be replenished at bases you hold".
That makes the ammo depot and fuel point the highest-value targets on any map you build, and it makes their destruction — or the loss of the base containing them — a strategic defeat rather than a tactical one.
Unknown· Structure costs, build times, hit points and whether destroyed structures can be rebuilt are all unpublished.What this list cannot tell you
We want to be explicit, because an arsenal page with no numbers looks incomplete — and it is, unavoidably.
| Missing | Consequence |
|---|---|
| Damage values | No way to compare units |
| Range and cooldown | No way to plan engagements |
| Resource costs | No way to plan build orders |
| Population or supply caps | No way to plan army size |
| Unlock conditions | No way to plan progression |
| Whether all of this ships in v1.0 | No way to know what is cut |
Every one of these is genuinely unpublished. We checked the store page, the appdetails API and the news feed. When ProjectAlive publishes them — most likely through patch notes or an in-game tooltip after release — this page gets a data table instead of a caveat.
Frequently asked questions
How many units are in Ebbtide?
Not published. This page lists 38 named assets across infantry sources, ground vehicles, helicopters, artillery, naval fire, fixed-wing aircraft and base structures — but that is what has been named publicly, not a total count.
Is there an AH-6M Little Bird in Ebbtide?
Yes. It is not in the store page text, but ProjectAlive published a devlog specifically covering the AH-6M Little Bird and flight deck takeoffs.
Can you call in airstrikes in Ebbtide?
Yes. Named strike options include carrier F/A-18s, F-15E, F-35B and A-10, plus AC-130J gunship and MQ-9 drone support. Ship magazines are finite and heavy weapons destroy buildings.
What is CIWS in Ebbtide?
CIWS is a close-in weapon system — a rapid-fire point-defence mount, in reality used against incoming missiles. In Ebbtide it is listed as a base structure alongside gun nests and mortar pits. Its in-game stats are unpublished.
Can you rebuild destroyed structures?
Unknown. The store page does not say whether destroyed walls and buildings can be repaired or rebuilt. Given that heavy weapons "bring buildings down", this is a significant unresolved question.
What to read next
- Core mechanics — how these units are actually used, especially the supply rules that limit them
- System requirements — what hardware this list has to render on
- Release status — every stat on this page is blocked until the game ships
- Ebbtide vs They Are Billions — what TAB's equivalent tools look like, for contrast
- Is this the right Ebbtide? — the check before you rely on any of this
Related Guides
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Ebbtide Release Date: No Date Announced as of October 2026
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Ebbtide vs They Are Billions: Two Different Ways to Lose to a Horde
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