Ebbtide Arsenal: Every Unit, Aircraft and Structure Named So Far

A complete list of what has been named publicly, with a source for each item and a blank where every stat should be.

Last updated:

This is the full set of hardware ProjectAlive has named publicly, gathered from two places that do not fully overlap: the Steam store page description and the official YouTube devlog series. Where a video shows something the store page never mentions, it is marked separately — those are the entries you will not find in other coverage.

38 named assets across ground units, aircraft, fire support and base structures. Zero published stats.

  • Ground: tanks, Bradley, LAV, Humvee
  • Air: Apache, Viper, Black Hawk, AH-6M Little Bird
  • Fire support: M777, HIMARS, destroyer guns, Tomahawk
  • Strike: F/A-18, F-15E, F-35B, A-10, AC-130J, MQ-9

Doesn't apply when: Names only. Range, damage, cost, build time and carry capacity are all unpublished, so every stat column below is intentionally empty.

How to read the source column

TagMeaning
Store pageNamed in the Steam page's own description text
DevlogShown or named in an official ProjectAlive YouTube video, not in the store text
BothAppears in both

Source: Store page text and the official YouTube channel @EbbtideGame, both checked 22 October 2026. checked 2026-10-22.

Infantry and manpower

AssetRoleSource
National Guard unitsHold, delay or withdrawStore page
LAPD unitsHold, delay or withdrawStore page
LA County Sheriff unitsHold, delay or withdrawStore page
Marines (Camp Pendleton)Call-in reinforcementStore page

Note that these are described as sources of units rather than discrete unit types. The store page does not break them into squads, weapons or costs.

Unknown· Infantry squad sizes, weapon types, costs and stats are not published. The store page names the organisations, not the units inside them.

Ground vehicles

VehicleTypeSource
TankMain battle tankStore page
BradleyInfantry fighting vehicleStore page
LAVLight armoured vehicleStore page
HumveeLight utility vehicleStore page

The store page lists these in a single clause with no model designations — "tanks, Bradleys, LAVs, Humvees". It does not specify which tank.

Helicopters

AircraftRoleSource
ApacheAttack helicopterStore page
ViperAttack helicopterStore page
Black HawkTransport — fast-rope and rooftop landingStore page
AH-6M Little BirdLight attack, flight deck takeoffsDevlog only

The AH-6M Little Bird is the entry that other coverage misses. It is not mentioned anywhere in the store page text, but ProjectAlive published a dedicated devlog titled "AH-6M Little Bird & Flight Deck Takeoffs". That is a first-party source, and it is the only public confirmation the Little Bird exists in the game.

Confirmed· Video title: "AH-6M Little Bird & Flight Deck Takeoffs | Ebbtide", official channel @EbbtideGame. Retrieved 22 October 2026.

Two helicopter behaviours are confirmed in the store text and worth separating from the vehicle list:

  • Fast-rope deployment from Black Hawks
  • Rooftop landing to deploy squads
  • Zombies can cling to helicopters hovering close to the ground

That last line is a constraint on how you can use every helicopter you own.

Artillery and naval fire

AssetCategorySource
M777155mm towed howitzerStore page
HIMARSRocket artilleryStore page
Destroyer gunsNaval gunfireStore page
TomahawkCruise missileStore page
Confirmed· Store page constraint: "Ship magazines are finite, and heavy weapons bring buildings down."

That single sentence is the most consequential line in this whole reference. It means fire support is a depleting, self-damaging resource — you cannot spam it, and using it near your own positions destroys the cover you are defending.

Fixed-wing strike

AircraftRoleSource
F/A-18Carrier-based multiroleStore page
F-15EStrike fighterStore page
F-35BSTOVL strike fighterStore page
A-10Close air supportStore page

All four are described as strike options callable from the map or the battlefield. No sortie counts, cooldowns or payload details are given.

Persistent air platforms

PlatformRoleSource
AC-130JGunshipStore page
MQ-9Drone orbitStore page

These are listed separately from the strike aircraft, which suggests they loiter rather than make single passes. That is an inference from the wording "gunship and MQ-9 drone orbits" — not a confirmed mechanic.

Unverified· That AC-130J and MQ-9 persist on station is inferred from the word "orbits" in the store description. ProjectAlive has not described how long they stay or what they cost.

Base structures

StructureFunctionSource
HESCO wallsPrimary fortificationStore page
Concrete wallsHeavier fortificationStore page
GatesAccess control in wallsStore page
ScaffoldingWall defence platformStore page
Gun nestsStatic defenceStore page
CIWSClose-in weapon systemStore page
Mortar pitsIndirect fire defenceStore page
Ammo depotAmmunition resupplyStore page
Fuel pointFuel resupplyStore page
LightingBase illuminationStore page

Two of these deserve emphasis because they interact with the supply system rather than the combat system: ammo depot and fuel point are the only stated places units can rearm and refuel. Ammunition and fuel "can only be replenished at bases you hold".

That makes the ammo depot and fuel point the highest-value targets on any map you build, and it makes their destruction — or the loss of the base containing them — a strategic defeat rather than a tactical one.

Unknown· Structure costs, build times, hit points and whether destroyed structures can be rebuilt are all unpublished.

What this list cannot tell you

We want to be explicit, because an arsenal page with no numbers looks incomplete — and it is, unavoidably.

MissingConsequence
Damage valuesNo way to compare units
Range and cooldownNo way to plan engagements
Resource costsNo way to plan build orders
Population or supply capsNo way to plan army size
Unlock conditionsNo way to plan progression
Whether all of this ships in v1.0No way to know what is cut

Every one of these is genuinely unpublished. We checked the store page, the appdetails API and the news feed. When ProjectAlive publishes them — most likely through patch notes or an in-game tooltip after release — this page gets a data table instead of a caveat.

Frequently asked questions

How many units are in Ebbtide?

Not published. This page lists 38 named assets across infantry sources, ground vehicles, helicopters, artillery, naval fire, fixed-wing aircraft and base structures — but that is what has been named publicly, not a total count.

Is there an AH-6M Little Bird in Ebbtide?

Yes. It is not in the store page text, but ProjectAlive published a devlog specifically covering the AH-6M Little Bird and flight deck takeoffs.

Can you call in airstrikes in Ebbtide?

Yes. Named strike options include carrier F/A-18s, F-15E, F-35B and A-10, plus AC-130J gunship and MQ-9 drone support. Ship magazines are finite and heavy weapons destroy buildings.

What is CIWS in Ebbtide?

CIWS is a close-in weapon system — a rapid-fire point-defence mount, in reality used against incoming missiles. In Ebbtide it is listed as a base structure alongside gun nests and mortar pits. Its in-game stats are unpublished.

Can you rebuild destroyed structures?

Unknown. The store page does not say whether destroyed walls and buildings can be repaired or rebuilt. Given that heavy weapons "bring buildings down", this is a significant unresolved question.

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